Monthly Archives: July 2021

Let’s build something Outrageous – Part 8: Queries with Lua

Jamie Brandon wrote a monster of a blog post the other day against SQL. This is my favorite part:

To take an example close to my heart: Differential dataflow is a dataflow engine that includes support for automatic parallel execution, horizontal scaling and incrementally maintained views. It totals ~16kloc and was mostly written by a single person. Materialize adds support for SQL and various data sources. To date, that has taken ~128kloc (not including dependencies) and I estimate ~15-20 engineer-years. Just converting SQL to the logical plan takes ~27kloc, more than than the entirety of differential dataflow.

Similarly, sqlite looks to have ~212kloc and duckdb ~141kloc. The count for duckdb doesn’t even include the parser that they (sensibly) borrowed from postgres, which at ~47kloc is much larger than the entire ~30kloc codebase for lua.

Jamie Brandon – Against SQL
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Let’s build something Outrageous – Part 7: Performance

I don’t know why, but I need things to be fast. Nothing drives me up the wall more than waiting a long time for some database query to finish. It’s some kind of disease I tell you. So today we’re doing to do a little performance checking to see where RageDB is at. So far all we can do is create nodes and relationships, but that’s enough to get us started.

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Let’s build something Outrageous – Part 6: Relationships

Good relationships are hard. They don’t just happen. They take time, patience and about two thousand lines of code to work together. I’m not convinced I have it right, maybe one of you out there has a better design we can implement. In the original design I was storing the full relationships complete with starting/ending node ids, properties and type information. This time Relationships are only temporarily created when requested, and we’re just going to store their pieces in different vectors. Let’s dive in to the code:

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Let’s build something Outrageous – Part 5: Properties

Whatever your views on the game Monopoly, you play by getting properties, changing them and making sure anybody that uses them pays a tidy sum. That’s also true of graph databases. Finding a property, changing a property, filtering on a property and sometimes even retrieving properties can be really expensive. Part of the issue is that it was decided at some point that it would be great if any nodes of the same label could have different properties and if they had the same property keys, they didn’t necessarily have to have the same property types. This mean one Person node could have a height property and the other not. One node’s height property could be an integer representing inches or centimeters while another could use a float and another just write out “170 cm” or ” 5 foot 6″ as strings. Dealing with properties was completely left to the developer. Many times, there isn’t even an option to enforce property types.

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Let’s build something Outrageous – Part 4: Creating and Retrieving Nodes

When I was first introduced to graph databases I had a hard time trusting them. When a node gets created, where does it go? There are no tables in graph databases, so I was missing that loving embrace, I mean arrangement of rows and columns. It made me a little paranoid, like what if I lost them? I built some projects storing all the data in Postgres first, so if anything happened to the graph I could rebuild it. That warm protective security blanket is something we’re bringing back. We’re taking another walk through a door and arranging all nodes and properties of each type in a set of Vectors (well, one per Shard of course).

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Let’s build something Outrageous – Part 3: Node Types

Jim Morrison died in 1971, I wasn’t even alive then. I didn’t learn about The Doors until the Val Kilmer film from the 90s. I was still too young to really understand them but I became a fan of the music nonetheless. In the last few months I’ve learned more about doors. I learned about this concept of one way and two way doors. The idea being that one way doors can only be broken through once, but if you don’t love the decision you made you can walk through the door two times and be back to where you started.

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Let’s build something Outrageous – Part 2: Shards are ok!

When I was a new Java developer I would sometimes wake up in the middle of the night hyperventilating and covered in sweat. Usually from a nightmare about Maven and fighting with pom.xml. We dream of Software, but does Software dream? I don’t know, but I hope when Maven goes to sleep at night, it wakes up screaming thinking about CMake and CMakeLists.txt… I know I do.

Rather I should say, “I did”, because I went looking for help on youtube and ran into a template for C++ projects by Jason Turner which made the nightmares stop. We’ll start our new project by blindly copying that into our repository and removing a few GUI related things we won’t be using. Watch the video for all the details, I only understood half of it, but it was enough. There I learned about Conan.

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Let’s build something Outrageous

I could not decide if I wanted a Rhinoceros or Cthulhu as a mascot for this new project, so I went with both. The image you see above is what I ended up with. It’s absolutely outrageous and fits perfectly with our theme. That was going to be the name by the way “Outrageous DB” but it was kind of long, so I went with “Rage DB” instead. Right about now you may be thinking, wait, what are we doing, what is this new project? What is going on?

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